Virtual Reality: Stepping Into New Worlds
Exploring how VR is transforming education, healthcare, and training, and why it's more than just gaming.

As we celebrate National Technology Day on May 11, we dedicate this month at Codju to exploring the most exciting emerging technologies shaping our future. Today, let’s dive into Virtual Reality (VR) — a technology that’s not just changing how we play games, but how we learn, heal, and connect.
What is this technology?
Virtual Reality is a computer-generated simulation that immerses a user in an interactive, 3D environment. With the help of headsets, gloves, or even bodysuits, VR places you inside a digital world — whether it’s walking on Mars, conducting a virtual chemistry experiment, or standing in the middle of a historical battlefield.
The magic of VR is that it tricks your senses — sight, sound, sometimes even touch — into feeling like you are really “there.”
What are the main use cases?
VR’s use cases are exploding across industries:
- Education: Virtual field trips, 3D anatomy lessons, immersive language learning.
- Healthcare: Surgical simulations, PTSD therapy, pain management.
- Entertainment: Gaming, virtual concerts, immersive cinema.
- Architecture & Design: Walkthroughs of buildings before they’re built.
- Training & Workforce Development: Military drills, factory training, pilot simulations.
A striking example: During the pandemic, doctors were trained in COVID-19 ICU protocols using VR simulations, reducing error and improving preparedness.
Who are the early adopters?
While gamers were the first enthusiasts, VR has now been embraced by:
- Medical institutions like Stanford Medicine and Mayo Clinic.
- Global companies such as BMW, Boeing, and Walmart for training and design.
- Universities and schools experimenting with immersive learning.
- Military organizations for mission simulations.
Even countries like South Korea and Finland are exploring VR classrooms at a national scale.
How can teachers and students learn this?
The best way to start is to experience VR firsthand — even a simple Google Cardboard with a smartphone can introduce students to immersive content.
Teachers can:
- Use VR apps like Google Expeditions for virtual field trips.
- Encourage students to build simple VR experiences using tools like CoSpaces or Unity.
- Incorporate discussions on ethics, design, and impact of VR in technology classes.
Above all, foster curiosity about how VR works under the hood — from hardware design to 3D software.
Major websites and sources for learning
Here are some excellent places to begin:
- Google Arts & Culture VR — Virtual museum tours.
- Unity Learn — Free tutorials for making VR apps.
- CoSpaces Edu — Easy platform for students to build VR projects.
- VR First — Global network for VR research.
- Coursera VR Courses — Beginner-friendly online courses.
What are we doing at Codju
At Codju, we are passionate about preparing students for the future by introducing them to emerging technologies in the classroom. While we are not currently teaching VR, our vision is clear: we aim to equip students not just to use these technologies, but to understand, explore, and create with them.
We believe technologies like VR have the power to unlock imagination, deepen learning, and bridge access to extraordinary experiences — no matter where a child lives.
Join us this month as we explore 10 transformative technologies! Visit codju.com, follow me on LinkedIn, and check out our blogs on Medium to stay inspired. Together, let’s spark curiosity and shape the future.
Further Learning: Follow us this month as we break down 10 groundbreaking technologies! Visit codju.com, follow me on LinkedIn, and check out our blogs on Medium to stay inspired.
Let’s shape the future, together.